Slowly, but surely, the Oculus Rift is transporting your entire body, not just your face, into virtual reality and Oculus Touch takes things to the next level.
The Facebook-owned company unveiled its Oculus Touch "Half Moon" controller prototype today, finally giving us a VR-worthy input device and alternative to the now-included controller from Xbox One.
More than just a controller, Oculus Touch tracks your hands through the Oculus Rift camera. They wrap around your hands, but remains lightweight, ergonomic and comfortable for long periods of play, according to Oculus VR founder Palmer Luckey.
The design, when combined with the Oculus Rift, is supposed to let you use your hands in a game just like you would use them in the real world. Luckey called this "low mental load."
Oculus Touch controller design
Oculus Touch has a ergonomic design, but manages to fit an analog stick, two buttons and an analog trigger. There's one for each hand, because, as Luckey pointed out to us today, "You have two hands."
The analog hand trigger is especially important for gaming, as it allows you to pick up a virtual gun and let you use your index finger to fire.
The new Touch controllers are supposed immerse you into games care of being cable-free and containing natural-feeling haptic feedback.
With development support, it'll be able detect a set of finger poses and natural hands poses like pointing, waving or giving a thumbs up. This could take Facebook liking to a whole new level, but hopefully doesn't stop there.
Expect Oculus Touch in the first half of next year following the early 2016 Oculus Rift release date.
from Techradar - All the latest technology news http://ift.tt/1GwiLkN
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