2015年4月1日 星期三

Microsoft launches Windows 10 music and video apps

Microsoft launches Windows 10 music and video apps

Windows Insiders can get their hands on another pair of universal apps after Microsoft unleashed the music and video apps into the beta version of the store.


The new apps can be downloaded via the store beta grey tile inside the latest Windows 10 Technical Preview build and give users a flavor of what listening to music and viewing videos will be like inside the new OS.


Music brings together all local MP3s, content in OneDrive and any music saved on Xbox Music Pass. It can then be used to create playlists that can be accessed across Windows devices, Xbox consoles and at music.xbox.com.


The video app, meanwhile, gives users the power to browse and play video files in one place including any TV shows or movies bought on Xbox Video. It also lets you pause and resume content across devices.


Microsoft applied Windows branding to its universal apps a little over a week ago when it brought them all under the 'Windows app" banner and they will work in much same way on all Windows 10 devices including laptops, tablets, desktops, smartphones, IoT devices and the Xbox.


Offline play on the way


For the moment users cannot buy content through the beta apps, however, the Windows 8.1 Music and Video apps run side-by-side with the Windows 10 preview apps and can be used to procure content.


Microsoft is encouraging users to give feedback on the two apps and is promising a range of enhancements in the coming months. This includes everything from the ability to purchase content through both apps to downloading movies and TVs for offline play.





















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In Depth: The real reasons your phone battery is rubbish - and how to solve them

In Depth: The real reasons your phone battery is rubbish - and how to solve them

How to solve rubbish battery life


Lumia 620 battery


Battery life is the bane of smartphone owners everywhere. It's lovely being able to browse the net, play games, watch videos and update your status from everywhere and anywhere. But enjoying it too much can turn your phone into an expensive paperweight – at least until you get home and get it plugged in.


All is not lost though, as there are numerous ways to eke out a little (or a lot) more juice from your ailing battery. But while there are tonnes of 'guides' telling you how to save your power very few ever bother to explain why.


What difference does having a bright screen make? Why do you need to turn off the buzzing? Should you be turning GPS and Wi-Fi off, or does it not really matter at all?


We spoke to some engineers from the big phone firms to find out the answers and give you more information on why your battery can inexplicably die.


Don't let your phone get too hot


Battery temp warning


A hot battery isn't always avoidable, but if you're not sure what's causing your processor to work so hard check your task manager, in case there's anything clogging things up in the background. You can stop anything that looks suspicious.


Beyond that, environmental heat will affect your battery. You can help it out by avoiding excessive warmth – that might mean not leaving it near a radiator or on the dashboard of your car, or near other electronics that are pumping out heat.


If a battery does get too hot it can cause it to degrade faster and extreme temperatures can even cause the electrolyte in the battery to ignite, starting a fire (though this is really, really rare).


Why does heat matter?


Battery


In the short term, lithium-ion batteries like the ones found in smartphones can actually perform better at high temperatures, as the heat lessens the internal resistance, which in turn can speed up electrochemical reactions. However this also stresses the battery, causing it to degrade faster and hold charge a little less well.


Generally there's only a significant impact on the battery if the temperatures reach fairly extreme levels though and many phones even have built in ways to combat heat. We asked a Samsung spokesperson about the effect of heat on their phones and they stated the following:


"Our devices have temperature controls built in to ensure that the device and the battery will never get to a detrimental temperature, so if the device heats up we can downscale the processor to reduce the temperature."


So you shouldn't worry too much, but if you notice that your phone is getting hot try to remedy it.


Don't let it get too cold either


cold battery


Extremely low temperatures are also best avoided as they increase the internal resistance of a lithium-ion battery, by slowing down the electrochemical reactions, causing it to work less efficiently.


As such batteries that are especially cold are likely to see a decrease in performance, though cold conditions have no real long term effects on a battery, so it should return to normal once warm.


Turn off vibrate


vibrate motor


The vibration function on your phone, along with haptic feedback, uses a tiny motor which rotates a weight at high speeds to turn electric energy into kinetic energy and cause the phone to vibrate.


Our spokesperson explained that motor, operated for a short period of time before being turned off and then on again, creates short spikes of current which use more energy than a sustained level.


The energy required to do all that is not insubstantial and is actually a bigger drain on the battery than a ringtone, which only requires a small vibration to produce sounds through the phones speakers.


So unless you're really attached to that vibrate function turn it off and turn your ringtone on. Or just turn them both off and embrace the lunacy of never being able to tell when your phone is ringing.


Lower the screen brightness


Galaxy S6


Just having the screen on is one of the biggest battery drains for a phone, and obviously the bigger the screen, the bigger the drain. Having it brightly lit sucks the power down harder than an aggressive shower drain, as the phone requires more power to sustain a bright light than a dim one.


So turn it down.


What's wrong with bright?


Bright


We asked our Samsung spokesperson why phone screens are such a battery drain and they explained that a screen simply converts electrical energy into light energy. On a full HD or QHD screen the energy required to change the colour of each pixel is substantial. On top of that, brighter screens require more electrical energy to convert into light energy.


Many phones have very bright screens anyway so you might find that you can comfortably drop the brightness to around 40% or lower.


Alternatively you could activate the 'auto brightness' mode that most phones have, which will automatically adjust the brightness as needed, dimming it when your surroundings are dark and brightening it when they're light.


It could also be worth adjusting how long it takes before your screen switches itself off. If it stays on for two minutes every time you get a text, or check the time, that can quickly add up so consider lowering it to more like fifteen or thirty seconds.


Don't leave Wi-Fi on unnecessarily


iOS 8 Control Center


If you leave Wi-Fi on without a connection (for example when out and about) your phone will keep checking for Wi-Fi networks and constantly trying to connect to open ones, which uses power and can be a significant battery drain, so turn Wi-Fi off when you're not connected to a network.


Similar principles apply to Bluetooth, GPS and 3G/4G. So if you're not using them, turn them off.


Modern batteries and CPUs are designed to minimise these effects, so the issues aren't as bad as they used to be, but if you really want to save power this is a real pro tip.


Check what's draining your battery


running apps


Any app or system process can potentially drain your battery as they all require CPU power to run and some also download data (for example an app that's syncing).


It's not always obvious which the main culprits are, especially as apps often run in the background, so it's worth checking and luckily most phones come with task managers that make this simple.


If it turns out you've got a rogue app on your hands at least then you'll know to delete or disable it, or if for example you find that the screen is the main drain, you'll know to turn down the brightness.


It's rarely necessary to close apps completely, but it's worth keeping an eye on your task manager even if you're not noticing shorter than normal battery life, just so you can see what's actually running.


Activate your phone's battery saving mode


Power saver


Many phones come with some form of built in battery saving mode, such as the 'STAMINA' mode found on Sony Xperia handsets which stops apps from syncing or checking for notifications and messages when the screen is off, then lets them work as normal as soon as you turn the screen back on.


Sony's method also maintains your IP address so that you will instantly have internet access once the screen is turned on again.


However, the current breed of flagship phones have a new trick: Ultra / Hyper / Extreme power saving mode.The Samsung Galaxy S6 has such a trick, where it will make the phone as powerful as a Nokia 3310, with only calls and texts allowed through - although you can choose to have data as well.


And let's not forget Windows Phone 8 /10 handsets have 'battery saver' which only lets apps run when you open them and turns off email auto-sync.


Charge your phone efficiently


iPhone charge


The effects of charging patterns on lithium-ion batteries are pretty minimal. That said, if you want you to maximise the usefulness of your battery then in general you shouldn't let it drop below around 20%. Once you do charge it you should charge it to at least 80% rather than doing lots of little charges. However there's no need to charge it right the way to 100%.


You also shouldn't let it run down completely too often as this puts extra stress on the battery. It can be worth intentionally draining the battery completely and charging it to 100% once every month or so to calibrate it, so that the battery reading on the phone remains accurate, but don't do it more than that.


Don't let your phone's battery stay flat for an extended period of time as it can become unstable. Lithium-ion batteries have a built in fail safe which causes the circuits to be destroyed if you try and charge a dangerously unstable battery.


This means that it isn't particularly dangerous but it will destroy your battery, which is a serious problem if it's sealed in your smartphone.


Turn off live wallpapers and motion effects


live wallpaper


The movement from a live wallpaper uses your phone's graphics processor as it has to process motion and potentially visual effects. A static wallpaper on the other hand has none of that and so is much friendlier on your battery.


The parallax effect in iOS 8, which causes the icons and background image on your screen to match the movements of the device, tasks your phones graphics processor in much the same way as a live wallpaper.


The effect can be minimised by going into 'Settings', then 'General', then 'Accessibility' and then switching 'Reduce Motion' to 'On'.


Use dark wallpapers with OLED screens


Galaxy S6


If your phone has an OLED screen (like the Samsung Galaxy S6 and many other Samsung handsets) it's worth switching to a dark wallpaper, as OLED screens light pixels individually rather than lighting the whole screen.


So a wallpaper with a lot of black won't require as many lit diodes as one with a lot of white and will therefore use less battery. If on the other hand your phone has an LCD screen (like the HTC One M9 or iPhone 6) this isn't a factor, so you can go wild with the brightest wallpapers you can find.


Prevent apps from syncing in the background


Auto sync


We asked a Samsung spokesperson about the impact of apps constantly synchronising on your battery and they replied with the following:


"Smartphones are becoming more and more efficient at maintaining data connections to the internet.


"However the reality is that every time your phone makes a data call to the network this uses battery power, therefore if you minimise the frequency of these calls by syncing less, you make less calls and therefore save battery too."


It's also best to only have apps sync over Wi-Fi, as 3G and 4G are even bigger battery drains.


Use a battery saver app


DU Battery Saver


Depending on your phone, it might be worth using a battery saver app to eke as much life out of your battery as possible.


There are loads of these available from app stores, for example 'DU Battery Saver' on Android, which gives you estimates of how long your battery will last or take to charge and gives you the power to optimise it with battery saving modes.


Having said all that, many phones already have built in battery management, such as the battery saving modes detailed above, so those will in many cases be all you need.



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Facebook has been accused of tracking many of you around the web

Facebook has been accused of tracking many of you around the web

Facebook is tracking you, whether you're a user or not, claims a new report. The social network is said to be using cookies to follow European users around the web, even once they've deleted their account and asked not to be tracked.


The research comes from Belgium's data protection body - you can read the full report here - and claims that some of Facebook's plug-ins follow users who have never signed up to the service.


Doing this would be a violation of European law, which rules that users must be informed if a site is going to give their computer cookies. The Belgian report says that even those who have used Facebook's cookie opt-out system in the EU are being tracked by a different cookie against their consent.


Facebook disputes the claims, stating that the report contains "factual inaccuracies" in a general statement. It also says that the report's authors never contacted it or "sought to clarify any assumptions upon which their report is based."


The upshot? Whether or not the claims are true, Facebook could soon find itself in hot water with the EU.




















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Interview: The messy, doomed journey of PlayStation Home, as told by its architect

Interview: The messy, doomed journey of PlayStation Home, as told by its architect

Sony has officially killed PlayStation Home. This is a revisit to an interview with Home's former architect that took place back in December.


Original interview below...


In September this year, Sony announced that PlayStation Home will soon ask its residents to vacate the premises before closing its doors for good. Ask around and plenty of PlayStation users will tell you it's high time, but it could well be argued that Home finally has the chance to become something meaningful. Since Facebook bought Oculus VR there's been speculation that the big blue social network is working on its own Metaverse-esque social space, something PlayStation Home could have been (aided by Project Morpheus) had it stuck around.


But after six years, Sony no longer sees Home as a viable project. Not only will the social platform never make its way onto the PS4 and PS Vita, PS3 users will become totally homeless on March 31, 2015.


Naturally, the reaction has been to give Home the stamp of failure, but PlayStation own former Home Architect Oscar Clark, who launched the service, doesn't agree. "It was a massive success that everyone thinks was a failure," he tells TechRadar at Bilbao's Fun and Serious game festival. "Although it wasn't as successful as it could have been for a variety of reasons. Getting a clear strategy was difficult and it ended up being a compromise. That said, it was a pretty effective compromise in most cases. We did see a gradual evolution towards making a much more playable experience, a bigger range of games."


If you're comparing some of Home's early-day content to futuristic racer Sodium 2, which arrived later, the service has definitely come on leaps and bounds. "You could play bloody Wipeout in PlayStation Home!" says Clark. "It was called Sodium 2 but it was basically Wipeout. They had a full MMO. Could they have done better? If they were companies with bigger pockets, sure, but there are fundamental design problems. For example there was no back button... you might have Home Square but if I went off somewhere else I was in an offshoot, I had to navigate back to the Home space.


"On most [browsers] you have a home button that sends you straight back. I couldn't, in character, walk up to a teleporter to take me back to Home Square. Which meant people went off into different avenues and got lost. People even had trouble getting out of the apartment in the early days. People didn't realise they could walk out of the door. There was a door with a sign saying walk this way. People couldn't walk out the door."


Unreal estate


But these problems were fixable. The real problem was that PlayStation Home wasn't actually home at all, and Sony was resistant to the idea of bringing it social platform to the fore of the console experience, which, Clark argues, is exactly where it needed to be.


"We were investing in the experience over time, but the one thing we would never get was the one thing that really mattered," he says. "I needed to be able to exit a game to [get to] Home. Everyone thought it was going to be the other way around. Everyone thought it would be a game launching into a new game from Home, but that wasn't the key.


"The key was getting away from your game. You finish playing your game, you go to Home so you can meet the other players, talk in character, have a bit of a laugh, then go and play something else. And we couldn't' convince the Japanese team to do that, the system software guys. There were a whole bunch of technical reasons, but the primary thing was that there wasn't the political will internally to really invest in it being a replacement of the cross-media bar. It needed to be the place where you chose the content and where you returned to after."


PS Home


"The problem is, when you're the internal solution in a big games studio, none of the internal teams want to work with you. The LittleBigPlanet guys, I love them to bits, those guys were trying to do something similar. And if you think about it, the ability to have experiences that are social and connected - they were allowing created content, we weren't - but making a home space wasn't going to be a big value to them. But imagine what we had had a slightly different attitude. And actually the LittleBigPlanet [Home] space itself was brilliant, beautiful. It showed what you could do. Even in Home, you're wondering around in this beautiful space. But of course they decided to put up a picture wall, which was great. Guess what the first thing people did on the wall was… draw dicks. TTP was the acronym - time to penis."


The other problem with Home was fulfilling promises that the technology couldn't deliver, which meant it became an aspirational platform that would never reach the heights made to an excited GDC audience in 2007.


"When Phil Harrison stood up and said we were going to have trophy rooms... we couldnt have because, unless it was mandated, no one's going to make a 3D trophy for every trophy you got in a game," Clark tells us. "And the live TV sets were actually impossible at the time, we found a way to do it later - video texture on a screen - but it wasn't physically possible when it was announced. So the things we got chastised about constantly were a problem. And you need to start out with killer content like any platform. We started out with very little content."


Shopping and chopping


But wedding social networking and gaming has never been an easy task, with Nintendo's Miiverse an example of where it's perhaps been implemented a bit more assuredly - but even that still has a lot of limitations.


"I think Home was a brave experiment," says Clark. "Home was the first freemium console experience. There were massive lessons to learn… But they've been forgotten about, they've been ignored, they've been treated, in my opinion, as irrelevant. But if you look at what was there, what we did, how people spent money in the console space, the way people engaged in communities… you could completely revolutionise the way you approach consoles as a platform."


PS Home


Home was a commercial success too, and saw 19 million active users at its peak. "38 million downloads, 3 million monthly active users, this is at the peak… that's not a failure. I genuinely think it was successful from a commercial point of view. It showed you could make money. There were like 20, 30 studios that made money out of home. Like five or six that made a million and a half a year, which is not big in the scheme of things, but individually those studios did pretty well. It made it possible for companies like nDreams and Lockwood to be companies at all. So it spawned a whole bunch of people doing interesting stuff. It spawned a whole load of lessons of what could be done in a social context on console. It taught me a hell of a lot."


So what happens now? Morpheus has the potential to transition Home into something amazing, but if Sony is to build its own Metaverse, it'll be on something else. Clark is convinced that we'll one day look back at Home as an early indicator of where consoles are heading, and it's hard not to agree. "The stuff we learned about 3D navigation, architectural UI. I think about 3D spaces in architectural UI now. If you think about shopping centre design, the way they lay out shopping centres, it's all about the flow of movement. And that's kind of like UI. If I see action stuff over somewhere, I can select to go over to it."


"There's an incredibly loyal community in Home. And that idea of creating a space for people to express themselves on their console of choice, with vast amounts of easy to play free content is brilliant. But it will probably be 10 years before we see its like again."




















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Shut the door on your way out - PlayStation Home has closed for good

Shut the door on your way out - PlayStation Home has closed for good

Back in 2007, Phil Harrison unveiled Sony's vision for the future of social gaming. It was called PlayStation Home, it was ambitious, and it turned out to be a bit of a mess.


Yet somehow the platform lived to a ripe old age of seven (it launched in public beta in 2008). Now it's 2015, Phil Harrison is corporate VP of Microsoft (Home quickly fell behind the mighty Xbox Live) and Sony has pulled the plug on Home.


We should commend Sony for sustaining its "game" for so long. Believe it or not, Home saw 19 million active users at its peak. Last year I met former Home architect Oscar Clark, who launched the platform back in 2007. You can read the full interview, in which Clark explained the bureaucratic and technological nightmares that stopped Home hitting its potential.


Ahead of its time?


It could be argued that Home was ahead of its time; it's easy to imagine that Facebook is busily working on its own "Metaverse" now that it's acquired Oculus VR. Who knows? With Morpheus nearing a release, maybe we'll soon see Home 2: VR.


Said Oscar Clark at the time: "Home was the first freemium console experience. There were massive lessons to learn… But they've been forgotten about, they've been ignored, they've been treated, in my opinion, as irrelevant.


"But if you look at what was there, what we did, how people spent money in the console space, the way people engaged in communities… you could completely revolutionise the way you approach consoles as a platform."









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