2015年4月30日 星期四

Hands-on review: Updated: Microsoft HoloLens

Hands-on review: Updated: Microsoft HoloLens

Microsoft HoloLens at Build 2015

Note: Microsoft didn't allow any photography inside the Build 2015 demo room. The images below were taken of a HoloLens inside glass outside the demo room.

HoloLens, Microsoft's AR viewer, feels like the future of computing.

The headgear I tried at Build 2015 is still described as "early development hardware," and it definitely felt like it. But the potential and how close HoloLens is to achieving it is remarkable.

The moment I tried on HoloLens, I thought, "This is like having a PC on my face." It's not that fully functional yet, but that's how the headgear and what you see and can do with it make you feel.

There were no Mars walks or Minecraft demos in the HoloLens session I attended. Instead, I became a developer for 90 minutes, crafting an application in Unity and adding layers of HoloLens functionality as I went. Every time a new function was added, like gesture controls and spatial sound, I got to see how it appeared in HoloLens. The session was intended to show how easy it is to develop for HoloLens, but it also demonstrated what users will experience once it's available.

HoloLens

How HoloLens fits

HoloLens is essentially two rings, a thicker one along the outside that contains all the innards and a slimmer one on the inside that wraps around your head. The inner ring has a roller in the back to tighten and loosen it, and it slides forward and backward so you can adjust how tight HoloLens wraps around your head. HoloLens isn't supposed to sit on your nose, but I found the rubber nose guard that comes with it inevitably fell on my nose no matter how many times I pried HoloLens forward. Thankfully, it's optional and comes off easily. HoloLens felt a lot better for me with it off.

I also had a hard time getting HoloLens to fit just right every time I put it on. I had to regularly retighten, resituate, and realign the headgear. When everything was synced up and it fit nicely, the holograms were in full view and it felt right. But if it was too tight, too high or too far forward, it hindered the experience. Standing in one spot and not moving too much created the best overall viewing experience. The adjustment issues cropped up especially when I was moving around, which is part of the fun when wearing HoloLens.

If you have short hair or it's pulled back, you might not have a much of a problem as someone with long, loose hair, like myself.

HoloLens

In general HoloLens is comfortable and fits snugly, but like all VR and AR headgear, it's frontloaded. You can't help but feel like there's a noticeable amount of weight near your forehead. It wasn't heavy, but it was significant enough. If Microsoft can balance out the design and somehow put more weight on the sides or back, it would likely help alleviate the front-heavy sensation.

There's a soft cushion on the part that touches your forehead that's appreciable. It's a small touch, but one that makes it easier to forget you're wearing the viewer and focus on the holograms in front of you.

HoloLens looks and feels like a premium peripheral. Nothing about it screams "cheap" in materials or design, and that will likely be reflected in the price. HoloLens looks like it belongs in the office and would blend well in any living room. It may need some extra protection in a construction zone, but it felt like it could be up to the task in grimier conditions.

Holographic viewing

The hologram that was part of my HoloLens experience consisted of two floating spheres, two yellow slides and some stacked blocks situated on a pad of paper. It was called Project Origami, so the materials were meant to look and sound like folded paper.

As I went along adding functions to the hologram (which turned into a holographic game), I added controls (gaze, gesture and voice), sound, spatial mapping and the ability to pick up, move and place the hologram around the room. Finally, an underworld was added to the hologram so that when the spheres rolled off, there was an explosion and they fell into a gaping hole that appeared in the floor. Inside the hole was an underworld, complete with rolling hills and cranes soaring underneath my feet.

HoloLens

The resolution of the holograms projected onto the real-life world around me was excellent. They were vibrant, sharp, and realistic. When I moved around them, the holographic shapes behaved like real world objects, so I could see their backsides or not see them at all if they became obstructed by other holograms. When the paper spheres rolled onto the floor, they rolled around just like real balls would, bouncing around objects and seemingly real enough to pick up. When I peered into the underworld that opened up on the floor, it was like I was looking into, as my Microsoft HoloLens "mentor" put it, a world I didn't even know was there the whole time.

But looking at holograms overlain onto the real world is only part of the HoloLens equation. Controlling the holograms is the other.

The HoloLens gaze controls were responsive and should be easy for any user to get the hang of. It's the other kinds of input where HoloLens has slightly more trouble.

While voice controls worked, there was a lag between giving them and the hologram executing them. I had to say, "Let it roll!" to roll my spheres down the slides, and there was a one second or so pause before they took a tumble. It wasn't major, but was enough to make me feel like I should repeat the command.

Gesture control was the hardest to get right, but once I figured out the best distance to hold my hand away from HoloLens and where I needed to place my finger in order for my pinch to register, the control worked better than expected. Instead of reaching out like you're going to touch the hologram, gesture works best if you're holding your hand comfortably in front of you.

HoloLens

With the gesture control, I was able to select the Projet Origami diagram, use my gaze to move it around the room, and then use another pinch to get the hologram to stay. This wasn't Minority Report-level swiping, but it was impressive nonetheless.

The HoloLens has spatial sound, which takes the experience to a whole new level. Ambient music played in the background, but when a sphere rolled, HoloLens projected the sound of crumbling paper. As I moved closer to the hologram, the sound got louder and faded as I moved away. It added another dimension to the HoloLens experience that made it that much more immersive.

Of course, as I was viewing the holograms, I was still able to see the real people and objects around me. The holograms weren't disrupted if someone happened to walk through my projection. My favorite part of this HoloLens demo was a wire frame mesh that appeared on real-world objects to show how HoloLens sees them. The mesh went over people around me, though I could still make out their features from behind the wire. It was an immersive AR moment: the people around me became part of the holograph themselves.

HoloLens

It would have been less distracting if the hologram disappeared when I talked to someone. From speaking with Microsoft personnel, it sounds like this would be possible on other applications, but not this Project Origami demonstration. It also felt weird to talk to someone with HoloLens on; it felt like I was wearing sunglasses inside.

There were glitches in the software, and it didn't work perfectly every time. That being said, the problems weren't horrendous nor did they significantly take away from my enjoyment of HoloLens.

Early verdict

HoloLens isn't perfect, either in software or hardware. But it's close, and when Microsoft does fix its issues, HoloLens is going to be an immersive entertainment tool that should find a place in the work world, too.

It was, in a word, delightful. Once more robust applications become available and more reliable functionality is achieved, it could also become very useful.

GDC and first hands on review

Update March 2015: Looks like gaming is definitely a go for the HoloLens. During GDC 2015, Head of Xbox Phil Spencer led a panel discussing the importance of games on the augmented reality device:

"We see this as a full Windows 10 device with holographic capability,"

Spencer also mentioned that the HoloLens APIs will be made available with Windows 10 gaming SDK.

Original review by Mary Branscombe continued below ...

The HoloLens that Microsoft will ship will be a Star Trek-style visor that wraps around your head but doesn't isolate you from the world, with the Intel SoC and custom Holographic Processing Unit built in. What I tried out in the labs hidden (rather cheekily) under the Microsoft visitor centre didn't look like that, but the engineers and developers who built it say the experience I had with the developer rig is essentially the same.

The HoloLens developer rig is built into a frame that slips onto your head and gets strapped into the right position; there's a sensor array over your eyes to track where you're looking and sensors on the frame to track how your head moves and the Holographic Processing Unit hangs around your neck on a strap (it's about the size and weight of a car radio). Someone needs to help you fit it and before you do that you have to get the distance between your pupils measured. And when you have it set, there's a power cord coming down from the ceiling rigged to move with you as you walk.

All of that will vanish into the final product, so what I tried is very obviously early hardware - like the custom developer kits Microsoft makes for early Xbox developers. Microsoft didn't let us photograph the developer rig, and you need a special camera to capture the HoloLens view so our images were supplied by Microsoft; they're a rather idealised version of the slightly grainier view I saw.

HoloLens

The HPU, as Microsoft calls it, isn't that much of a misnomer (less so than suggesting that a retina screen has the same resolution as the human retina, say). What you see isn't a holograph or a hologram; it's a projection - but it's being projected onto holographically printed lenses, which lets Microsoft produce very cheaply the extremely complex lenses that turn the projection into the 3D image you see.

The HPU turns the graphics into the right signal to project onto those lenses as well as processing information from the sensors that tell it where you're looking and how you're moving your head. It will speed up voice recognition and spatial sound processing, too.

That doesn't just let you see the digital world projected around you; it lets you see it on top of the real world. You can see the person standing next to you and talk to them, avoid walking into walls and chairs and even look at a computer screen, because HoloLens detects the edge and doesn't project over it so you don't need to keep taking it on and off as you work. You can take notes or answer email on a computer with a keyboard or a pen instead of trying to force that kind of close up work into the world of gestures and gaze.

HoloLens

If you wear glasses, this close-fitting headset isn't ideal. It's hard to make it fit comfortably - I found it either pushed my glasses down onto my nose or pressed them hard into my face, and I much preferred using it without my glasses on. As I'm short sighted, that made it harder to see detail. Talking to people outside Microsoft who've tried the actual HoloLens headset, it's light and comfortable to wear but the first version will probably still press on your glasses more than you'd like. And if you wear varifocals, you move your eyes automatically to look through the right part of your glasses for what you're focusing on; that can mean you look down at things that aren't in view for HoloLens (or for someone on a Skype call to your HoloLens) or look up and lose the HoloLens image.

The good news is that even if you're very sensitive to motion and prone to get VR sickness, or if you get headaches wearing 3D glasses, HoloLens is comfortable to use. I'm very prone to both of those and have problems with many other systems; after a brief moment the first two times I put it on when I could tell I was adjusting to what I was seeing, I had no problems at all with nausea, headaches or the other discomfort that can come when you trick your brain into thinking it's seeing something real.

The HoloLens projected screen moves as you move your head and you control apps either with voice commands or by using the equivalent of a mouse click - the air tap. You just hold your fist out in front of you where you can see it then raise and lower your finger. I didn't have to worry about getting it in the right place or moving it at the right speed; as long as I made sure my other fingers and thumb were out of the way, HoloLens got the gesture every time.

Digital reality

I tried three different applications with the HoloLens. I also got to watch several people using the Holo Studio 3D building tool, which has the most sophisticated controls, using a combination of gaze, gesture and voice commands to let you design objects you can see in the real world, so you know they're the size you want before you spend time and money 3D-printing them.

The most engaging was playing HoloBuilder; inspired by Minecraft and built with the help of the Minecraft team, this is a game that lets you build a digital landscape that exists in your physical space. Think the giant LEGO setup in the basement of Will Ferrell's house in The LEGO Movie, only invisible until you put HoloLens on, and built both on top of and underneath your furniture - and even extending under the floor and into the walls.

HoloLens

Using voice commands and the air tap gesture and my own real feet, I walked around a village, tickled a sheep to stop it falling off the table, dug through a (real) bench to make a hole, blew up some TNT to drop zombies into the lava pool that was in the chamber I'd dug through to, then blew a hole in the wall and lit a lamp to see the bats flying through the caverns in the wall.

Like Minecraft, half the fun is that your creations are obviously digital, but seeing them perched on real tables and benches was even more fun. This combination of virtual and physical worlds was delightful and immersive and shows the obvious gaming and entertainment potential here.

But the other two apps I tried were actually more impressive and certainly more useful. Making a Skype call from HoloLens is a good way to try out voice and gesture commands; you can look at the person you want to call in the address book - which is a grid of faces - then air tap to call them. The video call doesn't jump around the room if you move; it sits in one place unless you look too far away and then it moves back into view, or you can pin it in place.

HoloLens

The person you're calling doesn't need a HoloLens; they see in Skype what you're looking at and they can draw diagrams on the video that appear in your view. So if you're helping someone change a tyre or fix their dishwasher or fit a new light switch, you don't have to explain what they need to look for or pull out or unscrew - you can take a pen and show them.

This would fantastic for teaching and training, for remote support or for getting an expert opinion; imagine a remote handyman who could give customers advice (and charge them for it) or a repair service that always turns up with the right part because you've shown them what they're fixing in advance. It would also be a really interesting way to have a meeting where you're collaborating remotely on physical objects, not just the usual documents and presentations.

Remote working is something NASA has to do, but the OnSight system the Jet Propulsion Lab is building with Microsoft made me feel like I was walking on Mars. Some years ago I visited the Supervisualisation Lab at the university of San Diego, where they have a wall of screens that can show a life-size image of Mars using the photos sent back by the Mars Rover and I could look out at Mars like looking out of a window. HoloLens meant I could step out onto the surface of Mars and walk around, bending over to look at rocks, turning round to see the view and looking up to see the sky. This is where I most wanted to have peripheral vision because with HoloLens you only see what you're looking at; as you turn your head, the Rover suddenly comes into view and it's a rather large surprise.

HoloLens

OnSight isn't for digital tourism, delightful as that is; there are tools to tell the Rover where to go next to take photographs and samples - and the terrain that looks flat and easy to drive over on a PC screen is revealed as a treacherous series of slopes and ditches the Rover can easily fall down when you see it in 3D, so JPL scientists can look for an easy route before they air tap to give the Rover a target to photograph or burn with its laser.

They can also collaborate; other people in the landscape show up as stylised avatars, and a handy dotted line shows you where they're looking (HoloLens knows that, so it can show you), which avoids all the creepy 'uncanny valley' problems of realistic avatars. This is something we're going to have to work out social conventions for; when you say goodbye to someone miles away on the telephone it's easy to hang up, but when you can still see their avatar just turning away and ignoring them feels slightly rude. (Equally, watching someone use HoloLens is disturbing because they're turning and crouching and reaching out for things you can't see, and it's hard not to think they look strange.)

HoloLens

Walking around Mars with another scientist, or walking around an unfinished building and seeing where the walls will be, or being able to pull a virtual engine out of a physical car to see how it fits together so you can work out which screws to undo - there's a huge range of possibilities here, because this is far more than just a gaming system. And Microsoft is sensitive enough to privacy issues to have avoided the creepy feeling of using augmented reality to spy on the public world that Google Glass is so prone to. HoloLens doesn't just tag the physical world with information you can get other ways; it adds a realistic 3D digital world on top of (and underneath) it in a way that feels like magic and is delightful to use.

Early verdict

It's far too early to tell whether the HoloLens will be a success; only a select few have used the final design - instead of the early developer rig we tried out - so I can't comment first hand on how comfortable it is (with or without glasses).

I saw only four apps, one of which is more of a proof of concept (sorry Minecraft fans, HoloBuilder may not even ship). Price and battery life are both things I can only guess at. It's entirely possible that HoloLens may be more of a curiosity than a mainstream success. But if it takes off, and later models get smaller and lighter and less obtrusive, then Microsoft has just changed the world of computing again the way it did with Windows. HoloLens quickly feels natural and it's easy to see how useful it will be - and how much fun too.










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Tesla Powerwall: a home battery with a green vision

Tesla Powerwall: a home battery with a green vision

Taking a break from his wildly successful electric car flirtation to make a presentation at Tesla's Southern California design centre, CEO Elon Musk has announced the Powerwall – a wall-mounted rechargeable lithium ion battery that Musk hopes will reduce your home's reliance on traditional energy sources like fossil fuels, while also reducing your power bill.

When Tesla starts shipping the Powerwall in three months, Musk claims it will provide homes with a number of advantages over traditional power sources while paving the way to a cleaner world.

Homes with solar panels can use the Powerwall to store their surplus energy for use in the evening or on days when the sun won't show itself.

The Powerwall can also save you cash via load shifting, by recharging itself during cheaper off-peak periods and discharging energy at times when power is more expensive.

Finally, the Powerwall can store energy for use during power outages, so you can finally throw away those candles that have been sitting in your spare drawer for years.

Power to the people

Musk claims the battery presents an opportunity to ween the planet off dirty fuel sources, but that it also enables power to be supplied to remote areas of the planet without the prohibitive expense usually encountered.

By removing the need for for all those pricey power stations and cables electricity can be supplied cheaply and easily, with Musk likening Tesla's new tech's benefits to the advantages of mobile phones over landlines.

The Powerwall will come in two builds. The first is a 10 kWh model designed for backup applications that will set you back US$3,500, while a 7kWh model has been designed for daily cycle applications and will cost US$3,000.

Pre-orders for the Powerwall are now open via the Tesla Motors website.










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James Bond's new SPECTRE Aston Martin looks sublime in new featurette

Build 2015: Why Windows 10 may not arrive until spring

Build 2015: Why Windows 10 may not arrive until spring

Forget Microsoft's "mobile first, cloud first" strategy. It appears that the company is going against that vision by launching Windows 10 first for PCs this summer, with the operating system available to other devices in the months following.

Microsoft Corporate VP Joe Belfiore of the Operating Systems Group described the rollout of Windows 10 as a "wave of benefit that starts in the summer and increases throughout the fall," noting that PCs will have access to the new operating system first, with staggered launches in the following months for phones, Xbox One, Arduino, and HoloLens.

Additionally, after it was leaked that Windows 10 would arrive in July, the launch timeframe is now confirmed by Gizmodo.

Some features will have to wait

According to Belfiore, users may not get all the features of Windows 10 immediately at launch. It appears that Microsoft will launch the core operating system first and add features after the launch.

Belfiore did not give specifics on the features that may not make the July launch window for Windows 10.

This isn't surprising given all the changes that Windows 10 will bring, including an updated user interface and Start menu experience, Universal apps, support for Continuum to switch between different screens and form factors, support for IoT and wearables, the addition of Cortana and a new Microsoft Edge browser.

Insider Preview available now

For those eager to get their hands on Windows 10, Microsoft is making the OS available in rough form in a Technical Preview. The Windows 10 Technical preview program has recently been renamed to Insider Preview to match the Windows Insider program.

As this is preview software, bugs and glitches are likely part of the experience at this time for early adopters.




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UPDATED: Stan: the content line-up so far

UPDATED: Stan: the content line-up so far

Exclusives and TV Content

UPDATED: Stan commissions its first original, locally-produced show – details below!

The upcoming Australian launch of Netflix in 2015 has dominated discussions about streaming media services lately, but a new service that's just been launched could give Netflix a run for its money.

A product of StreamCo, a joint venture between Nine Entertainment Co. and Fairfax Media, Stan promises to bring its customers a wealth of entertainment at $10 a month, with no contracts whatsoever.

Stan uses Google Chromecast or Apple's AirPlay technology to stream full 1080p HD content to your television, something that other streaming rivals such as Presto and Quickflix have yet to provide.

Exclusively Stan's

Better Call Saul

Stan has the exclusive Australian streaming rights to the eagerly anticipated Breaking Bad spin-off show Better Call Saul when the show debuts in February, as well as streaming rights for all five seasons of Breaking Bad itself.

Also on Stan's list of exclusive shows are Mozart in the Jungle, and the Golden Globe-winning hit new show, Transparent.

According to Stan CEO Mike Sneesby, all three shows will remain exclusive to the Stan streaming service for as long as they're produced.

And if that's not enough, fans of the cult comedy Community will be getting access to the sixth season first on Stan. The exclusive deal means Stan is the only place you can access every episode of the show in Australia.

And, in an Australian first, Stan has become the first local streaming service to commission an original SVOD series with the new Jungleboys show No Activity – an improvised comedy series about a pair of detectives on stakeout, starring Patrick Brammall, Darren Gilshenan, Dan Wyllie and Harriet Dyer.

No Activity is due to arrive on Stan in late 2015.

You got some good shows Stan, I think you need some browsing

A multi-year content licensing agreement with Viacom International Media Networks means that Stan users will have access to shows from Nickelodeon, Nick Jr., Comedy Central and MTV.

Confirmed kids content includes SpongeBob SquarePants, Teenage Mutant Ninja Turtles, Avatar: The Last Airbender, iCarly, VICTORiOUS, Drake & Josh, while the really little ones get shows like Dora the Explorer, Ni Hao, Kai-Lan and Bubble Guppies.

Stan has also announced a deal with Turner Broadcasting to bring a collection of Cartoon Network shows to the service, including classic kids shows Adventure Time, Regular Show, Ben 10, Ben 10: Alien Force, Ben 10: Omniverse, three more special Ben 10 features, Generator Rex, Cow and Chicken, Powerpuff Girls and Ed, Edd, n Eddy.

In terms of content for grown ups, the Viacom deal will bring shows such as South Park, Tosh.O, Reno 911!, Teen Mom, Awkward, Geordie Shore, The Hills and 16 & Pregnant..

Sounds good. What else you got, Stan?

Sherlock

If Geordie Shore isn't exactly the type of television you're interested in seeing, Stan's deal with BBC Worldwide will likely have you well chuffed.

Full seasons of British favourites such as Sherlock, Ripper Street, Orphan Black, Luther, Wallander, Parade's End, Torchwood and Doctor Who will be available to stream at launch, as well as classic comedies such as Absolutely Fabulous, Fawlty Towers, The Vicar of Dibley, Gavin and Stacey, Charlie and Lola, Extras and The Office.

Stan has now added season 21 of the incredibly popular car enthusiast series Top Gear to go along with the previous 4 seasons it already had, and has also added two Top Gear specials: Botswana Special and Polar Special.

Those who like their shows to be of the factual variety are also covered, with selection of documentaries from Louis Theroux and David Attenborough on offer.

Stream me up, Scotty

Stan's agreement with CBS Studios International means that Star Trek fans will be able to stream digitally remastered versions Star Trek: The Original Series and Star Trek: The Next Generation, as well as the complete series of Star Trek: Deep Space Nine.

Other CBS content includes The Good Wife, Blue Bloods, CSI, CSI: NY and *puts on shades* CSI: Miami. YEAAAAAAAAAAAAAH!

The agreement also brings with it a range of shows from CBS subsidiary Showtime, including original Showtime shows Ray Donovan, Dexter, Nurse Jackie, Californication and The Borgias, as well as complete seasons of other classic shows that Showtime holds the rights to, such as Deadwood, Oz and Twin Peaks.

Aussie, Foreign and Film Content

Okay, but is there any content from Aussie networks?

Summer Heights High

Since Stan is an Australian original, it makes sense that the service would offer a range of local content. Stan's licensing agreement with ABC Commercial is one such example.

Australian comedies Upper Middle Bogan, It's a Date and The Moody's are all part of the line-up, as well as Chris Lilley's excellent shows Summer Heights High and Ja'mie Private School Girl.

Drama fans get access to Rake, Redfern Now, Miss Fisher's Murder Mysteries, Jack Irish and Janet King, and documentary fans will get such shows as Whitlam: The Power and the Passion, Gallipoli From Above and Wide Open Road.

Stan will also provide many of the kids shows that the ABC is renowned for, including Aussie shows like The Wiggles, Dorothy the Dinosaur, Guess How Much I Love You and Justine Clarke, as well as content from ABC's library of overseas shows such as Octonauts, Angelina Ballerina, Bob the Builder, Thomas and Friends, Fireman Sam, Sesame Street and Mister Maker.

And, Stan is now streaming all seven parts of the new Australian series Gallipoli, which only debuted its first episode one night prior to being made available for the service.

This is a major win for the Stan, as it marks the first time that a major Australian television event has made its way onto a streaming service in its entirety before it has even had a chance to air on traditional television.

Stan will also be premiering all six episodes of Plonk, the new series from the creators of The Chaser.

The show which stars The Chaser's Chris Taylor, Joshua Tyler and Nathan Earl, will arrive on the service in May, and will take a satirical look at the makings of a serious wine show.

Muy bueno, Stan! ¿Qué más?

An agreement between Stan and SBS means that the service will be streaming ethnically diverse Australian-made shows such as Wilfred, Housos and Better Man, alongside acclaimed international dramas such as The Killing, The Bridge and Prisoners of War.

While announced content has mostly been television-focused, the agreement with SBS will also bring World Movies along with it.

World Movies will provide Stan subscribers with access to the best in international cinema from over 45 countries and in more than 70 languages.

Yes – Stan offers movies, too

The Hobbit

A multi-year deal between StreamCo and Metro-Goldwyn-Mayer (MGM) means that Stan will offer a range of the studio's recent titles, as well as a selection from its extensive back catalogue of movies.

A small assortment of MGM movies have been confirmed for launch, including The Hobbit: The Desolation of Smaug, 21 Jump Street, The Girl with the Dragon Tattoo and the remake of RoboCop, along with back catalogue titles such as When Harry Met Sally, The Silence of the Lambs, West Side Story, Four Weddings and a Funeral and the complete franchises of Rocky, RoboCop, The Pink Panther and Legally Blonde.

Best of all, Stan has a licence to thrill with all 23 Bond films available in full HD at launch.

The MGM deal also comes with a collection of TV shows, such as the critically-lauded series Fargo, which Stan has exclusive streaming rights to in Australia, and other shows like Teen Wolf, Will and Grace and The L Word.

Let's get this show on the road, Stan

Stan and Roadshow Entertainment have announced a content licensing deal, adding a whole suite of great films to the service.

Recent Roadshow titles such as The LEGO Movie, The Hunger Games: Mockingjay Part 1, The Wolf of Wall Street, Edge of Tomorrow, The Inbetweeners 2, A Walk Among the Tombstones, John Wick, The Judge will make their way over to Stan, as well as Australian films Wolf Creek 2 and Felony.

The deal also brings with it a range of back catalogue Roadshow films, including The Matrix Trilogy, The Lord of the Rings Trilogy, Sex and the City: The Movie and Sex and the City 2, Sherlock Holmes and Sherlock Holmes: A Game of Shadows, and Aussie classics Red Dog, Mad Max and The Man from Snowy River.

More films will be arriving later in 2015, such as the Academy Award-nominated drama The Imitation Game, the Bill Murray-starring comedy St. Vincent and the Golden Globe-winning Big Eyes.

What's yet to be announced?

As Stan is the product of a partnership between Fairfax Media and Nine Entertainment company, you could be forgiven for asking "why hasn't any Channel Nine content been announced yet?"

We have to agree – it is puzzling, as Channel Nine has a huge back catalogue of beloved, locally-produced shows that would absolutely add another layer of appeal for potential Stan adopt.

While the lack of announced Channel Nine content is odd, we're keeping our fingers crossed for some announcements in time for the service's launch.

Any original content?

It's well known that Netflix is responsible for producing original shows for its own platform – House of Cards, Orange is the New Black and Marco Polo are just three examples.

The question is: will Stan be producing its own original TV shows?

Turns out the answer is yes. Stan has announced that it will be creating a pair of local Aussie dramas, including a six-part spin off series of hit Aussie film Wolf Creek. Freakishly creepy John Jarratt will reprise his role.

Also on the cards is a political drama based on the life of High Court judge Lionel Murphy, dubbed Enemies of the State. This is also set to be a six-part series.

Obviously we're still in early days here, so we expect plenty of new original content announcements as the service ramps up.










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Valve makes dev kit available for VR app creation

Valve makes dev kit available for VR app creation

Even though we probably won't see the HTC Vive any time soon, Valve is still hard at work making sure there are plenty of apps available.

Valve just released a new software development kit for those eager devs out there to start creating apps for the head mounted display.

Support has also been made available for the SteamVR controller and Lighthouse - the latter being a room-scale tracking system that brings high resolution along with high speed tracking needed for a top notch VR experience.

Unity via a plugin and support in Unreal 4.8 will also be available soon.

Here's hoping we learn more about the Vive and other virtual reality headsets when E3 2015 rolls around.










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